
| NBA Entertainment
(www.nba.com/nba_tv) wanted to create a
new 24x7 channel to be shown on Direct TV to promote NBA League Pass. The channel would show the
schedule listing for each game available through the NBA League Pass, what channel it will be shown
on, and when. For games already in progress, a game summary would be shown, including the score,
period, and time remaining.
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 NBA TV - 2002-03 Season |
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System Requirements |
A minimal amount of hardware, preferably a single character/graphics generator.
The graphics generator must simultaneously display and update multiple graphic regions with data from several different feeds.
The system needs to address these regions automatically or via manual input.
The software must drive the graphics device as well as interface to the many data providers.
The system must be expandable for on-going graphics and data enhancements.
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Our Solution |
We developed a system using the Chyron Duet and CAL (Chyron Abstraction Layer).
The system also included VDS's off-the-shelf application GameTrak.
VDS created new application modules for GameTrak enabling it to operate outside the
Duet on independent computers on a standard data network. These modules receive,
parse, assemble and feed updated data automatically to different regions of the
Duet display. In addition, NBA Entertainment staff can update data regions of the
Duet display manually from their offices.
 NBA TV - 2001-02 Season |
The NBA TV display includes the following independent data regions:
In-game player statistics in the upper crawl
Manual entry of News stories in the lower crawl
League, team and division leaders in the lower right hand box
Out-of-town game schedules and scores with game clocks (single-second accuracy)
Manual entry of NBA promos across the top
Box scores appear in the video window area when no video is shown
 NBA TV - 2000-01 Season |
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