| GameTrak is a server/client application that provides television broadcasters with the ability to generate live sports scores and stats on graphics generators from an external data source.
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Primarily designed for the display of out-of-town sports scores, the application is used with a SportsTicker or similar data feed to show game schedules, and game status including clock information, quarter/period,
team and sponsor logos and scores. The display many even include statistical data depending on the chosen
data feed.

GameTrak on NFL Networks
GameTrak's flexible architecture allows us to tailor it to a variety of applications. Some clients use GameTrak
to display animated ticker-style game scores and stats. But entire channels have been designed around
the same engine to show game status information for entire leagues on a full-screen backplate.

GameTrak on Fox Sports Net
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Feature List |
- Supports SportsTicker data feed for Scores, Schedules and Game Commentary, and International Data Systems (IDS)
feed direct from Arena Clocks and Scores.
- Client / Server system, with support for mutiple clients.
- Local databasing of incoming feed.
- Supports out-of-town scores, clocks, game situations, playing schedules and other league information.
- Complete control of the on air character generator via the GameTrak Graphics Engine.
- Uzer-definable list of sports data to track (leagues, teams, etc).
- On air Playlists can be manually modified as required.
- Manual or GPI trigger control.
- Extensive troublehsooting and maintenance tools.
- All game schedules are retrieved automatically, so that user intervention can be kept to a minimum.
- For additional flexibility and coverage of local (e.g. high school) teams, individual teams and scores
can be manually stored in the database and added to the playout list.
- Support for team and league logos and two sponsor logos per game.
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System Requirements |
One PC to host the GameTrak Server, Client and Graphics Engine: PIII, 2000 Server with 10/100 network connection, HDD, FDD, CD, and 128 MB RAM. SportsTicker VSAT or modem delivered data feed. One Character Generator for graphics generation (Must support Intelligent Interface or similar control protocol.).
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GameTrak Server |
Allows the operator to setup the time of day for auto flushing and loading of SportsTicker information.
A selection of TCPIP, serial and modem for data connection.
Status lights for easy verification of data connection.
Event status is continuously displayed on the bottom of the user interface.
Once the GameTrak Server is setup, it is operator independent and operates automatically.
 Capturing Live Game Data with the GameTrak Server Application |
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GameTrak Client |
Adjustable magnification Level of entire List.
Row & Column colors customizable for easy identification.
Selectable playback starting point.
Flexible Multi-select, Drag & Drop, Cut & Paste, Double-Click features for quick customization of the entire playlist.
Full manual control of individual games including editing, additions and auto-update override.
User configurable daily times for automatically loading and flushing game data.
Auto Scroll feature keeps current record in view at all times.
Fully customizable Database of League, Team, Period and Sponsorship information.
Special "Viewer Mode" updates entire list every 5 seconds with click-able "Quick Filters" to see only the Leagues you want (no control of graphics engine in Viewer Mode).
Color highlighting of records shows situation changes in game.
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Database Editor |
The database editor allows operators to create a custom database of leagues, teams, periods and sponsor information. Monitoring of SportsTicker data can be toggled on/off at the league or individual team level.
Database is fully editable.
Up to two sponsor logos can be used (typically in a lower-third or full-page display).
Operator can edit team, league and period "display names" for on-air display.
Supports user-definable leagues and teams for manual updates of high school sports, for example.
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